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Tales of Destiny II >> Craymel Tutorial
Crymel Gauge Commands
There are 3 commands in the C-Gauge system.
1. Place Spirit. Place spirits that you require in the Gauge crystal of Meredy & Keel. 2. Use Items. Use Spirit boosting items to raise spirit's gauge and experience. 3. Frynging Press this command to get the spells available. | | Spirit's Gauge and Vitality
To summon a spirit you'll need to maximize the gauge that the spirit has. When a spirit's gauge reaches 10, it's summon is available. only one spirit in each crymel gauge will be full at any time. You can use items to raise the gauge but rememeber when you raise one spirit's gauge, another may(will) go down.
Vitality is a characteristic that you won't see often. Just know that it exist. The only chance you'll get to see(know) one
| | is in Efreet Gorge. Where Undine will use her power to protect you from the heat, her vitality will show up here. When it reaches zero, you'll take full damage from the Fires there.
Crymel Frynging Tutorial To acquire spells, you must Frynge to get them. A spirit will always gives you one initial spell. To get more spells(effects),mix 2 spirits to acquire them. Mixing is spirit in meredy's gauge x spirit in keel's gauge (x is mixing with). For Example, You've got Volt(Lv.15), Celsius(Lv.17), Efreet(Lv.22), Sylph(Lv.23), Gnome(Lv18), Undine(Lv.24). If you put :
Celsius | - Left gauge | Volt | - Right gauge | You'll get Absolute(Celsius Lv.14 x Volt Lv.12) (you can switch their places as long as they're place in opposites guage)
Now put Efreet in the opposite guage of Volt to get Explode(Efreet Lv.15 x Volt Lv.9) but you'll miss the Freeze guard effect you'll get from frynging Efreet with Celsius.
+Freeze Guard (Efreet Lv.10 x Celsius Lv.10) Same goes for any other combinations found.
Now that you've got the place settled. Press the Frynge command(3rd one) to gain the spells you've mix. You'll also have to frynge for spells that comes with the spirit as well(no mixing requred ) such as Freeze Luancher(Celsius).
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