Minggu, 22 November 2009

Warriors Orochi 2

Release Date(s):
(JP) April 03, 2008
(US) September 23, 2008
(EU) September 19, 2008

Player(s): 1 or 2 Player(s)

Platform(s): PS2 / Xbox 360 / PSP


Before we begin, I would like to state that it would be appropriate for you to know what the series is about and what it is by reading the Warriors Orochi review. Thanks.

Core:
Warriors Orochi 2 is the sequel to the elder title, Warriors Orochi. The game is based on solely the revival of the Serpent King.

You would be right to expect the return of the original cast (plus the 2XL cast) as well as a number of new characters - Sun Wukong, Kiyomori Taira, Himiko and of course Orochi X which is Orochi's revived form. They are the villains. The so-called heroes who attempt to stop the resurrection are - Fu Xi and Nu Wa who return at longlast in physical form from Dynasty Warriors 3. As well as the new exclusive additions of Yoshitsune Minamoto and Taigong Wang.

If you've played the original title you'll know that the videogame is based around Orochi using a time warp and bringing all the mightiest warriors in Ancient China and Feudal Japan into one big scene. Now so after Orochi was slayed, a revival plotted by Da Ji and Kiyomori Taira (a new character just revived by Da Ji) was to take place in a ceremony to bring back the demon from eternal slumber. Once again though, Orochi is not seen until the later stages in his slightly new form. However, as a exclusive in this product you are able to actually go back in time and see how Orochi caused the mayhem by actually playing through his story leading to the events. So of course if you played the first you will find this a real treat and promotional highlight.


Features:
Enough of the story lets move onto the features returning or the new key features at hand. Starting at first the three-way character switching returns, but this time you are able to use this more to your advantage by performing a three-way triple musou attack when at dire health or when you have a special item equipped when unlocked. Not only this but there are a host of items that can improve your fighting skills, or just for those diehard fans. Since these items are a way away from the story plot finale and are actually not needed unless you wish to complete everything. But to get them in your possession you will have to look at the clues in the Gallery or in the Treasure menu during the battles. Also, you are able to acquire a 3rd costume for every last playable figure, this time, by getting at least 10 Proficiency. If you are playing as the Dynasty Warriors characters you will get the oufits from Dynasty Warriors 4 (those DW5 characters are exceptions.) And if you are playing as the Samurai Warriors 2 crew, you will get either their Samurai Warriors 1 outfits or some redesigned. Redesigns will be selectable for the exclusive figures in Warriors Orochi 2 as well.

Treasures are new items which somewhat replace the Personal Items from the 1st title. These will be found by accomplishing certain tasks, often timed, throughout the Story or Free Mode. When gotten, you will be able to sacrifice a weapon with particular attributes in order to create them. Then, with a 3 slot special weapon being the maximum, you can give this reward to a character. Each will of course have advantages to fit your playing style.


Modes:
Story Mode is open to your play, they are; Shu, Wei, Wu, Samurai and Orochi's own which I've talked about above. Each differs from each other and hosts seperate characters, but like before, interwine with one another. So you'll have plenty of fun unlocking them favorites of yours. And thankfully there are no nuisances here in able to unlock them, its very straight forward since you only need to finish the stages or stories to get them available for your use and pleasure. Unless his name is Orochi X that's, whom has been described as a real chore to get. You will have to sucessfully win the whole of the Dream Mode which I will explain what it's in a moment.

Free Mode is again here for you. Once again feels like its far from special, as you will only find special death quotes here that are worthy playing for. In my opinion this needs to be really brought back to life.

Dream Mode is a new exclusive area of Warriors Orochi 2. This is a mode that has little to do with the Story Mode and puts your favorite heroes together in a fray to complete off-story missions. Some hilarious and serious conversations can be found here as a distraction after completing the main part of the game which is the story. As well as of course really cool cutscenes just for the fanservice that was perhaps missing and wanted in the original multiplatformed videogame. However, you might not find what you are looking for, there's only one unique scene in each and only a handful have these cutscenes to feast your eyes on. Unlocking these stages can be achieved by completing tasks scattered around the games features and modes. Such as getting your Proficiency level very high or eventually unlocking the three characters to open the level after the missions a win. Not forgetting to winning this whole course of events will grab you the goal to play as the titles main nemesis, Orochi X. This is a real deed to accomplish and so I would advise for you to look at the Dream Mode stage requirements found elsewhere within the site and forums.

VS Mode, here you are able to put your abilities to a test against your friends in a series of modes, such as horse racing. This is a welcome return to an almost forgotten mode thats recently been neglected for a bit too long if I must say.

Challenge, in here its basically a duel ring where you go against your friends/family or AI in a 1vs1 caged ring. You either can deplete your opponents health quickly enough before they switch to another character or you can find your way around the ring and knock them out by smacking them out. As the battles turn the heat on, things start to get challenging, so you may find that using a characters strong points to be the best case scenario. And remember just because they have strong abilities in the normal modes like Story/Free Mode then this doesn't mean its going to apply here.

Gallery, a place where you can select to have a background of any character featured within the game can be found here. Previous incarnations will be shown here as images, so that can be your dose of nostalgia right there. So luckily you won't be needing that time machine just yet! There are 6 available for each as well as special wallpapers made just to promote Warriors Orochi 2.


Sound:
The sound menu can be found in Options. Here you will find and unlock new music, some from new levels, and many old gathered from previous Samurai and Dynasty Warriors products. Once again though, it just feels incomplete not having them all like in the current Empires titles. Throughout the Dream Mode you will see that the likes of classics from Dynasty Warriors 3 are mainly played at certain times. Perhaps a bit too much these certain tracks are being overused though. More diversity would've helped. So thinking of this, I'd like to state that in my opinion the music in most modes are swapped too often, as some cases you'll be getting about 3 tunes in one map. It can be especially bothersome at times when your most favorite track has stopped playing for some music you feel is inferior.

About the English voice acting always being a big issue, the new characters sound superb. But with changes always happening throughout Koei's games, it could always be the case of them changing once too often.


Graphics:
The same as Warriors Orochi 1. I have the PS2 version. However there are many more movies and in-game cutscenes this time which is always good for the eye candy.


Difficulty:
So so much easier this time around. The damage done to you will be minimal compared to what happens in Warriors Orochi 1. Chaos mode (the hardest) will be breezed by the majority of gamers once you have a persons 4th weapon equipped. Not forgetting that the items when got will make it even more so simpler.


Replay Value:
Heaps of stuff to do. Train all characters to 99 and get 50 Proficiency, clear all stages in all difficulties to get the CLEAR symbols, mix and match especially for dialogue, get all treasures and play with the infamous Almighty item. And finally of course unlock Orochi X, the most tedious of tasks.

There's more replayability here than compared to the origin of the series.

Rent or Buy? Well, try renting if you haven't played the first. You might be baffled at whats happening or who's who and why. Depending if you have played either the Dynasty Warriors and Samurai Warriors series, though. And so if you wanted more from the first, this is without a doubt a buy for you. You will get what you want, in particular you diehard fans.


Weapon >>

Unlockable Characters >>

Hidden Move >>
Dramatic/Dream Mode >>

Treasures >>

Other Secret >>

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Big Bang - Koe wo Kikasete(Let Me Hear Your Voice)


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Sakki made no ame wa mou agatte
Asufaluto tadayou machi no nioi
Nee socchi mo mou hareteru yo ne
Nishi kara kaifuku surutte
Asa wa negate na kimi dakara nee
Mainichi chanto okirareteru kai?
Sonna koto imada ni shinpai shiteru yo

Hirogaru sora wa sou jiyuu de
Nani mo kawattenai keredo
Tonari ni ima wa tada… tada kimi ga inai dake

Koe wo kikasete
Sunao ni nareba kitto
Wakari aeru hazu sa
Kokoro wo hiraite
Koe wo kikasete
Aruitekita michi wa bokutachi ni totte kitto
Taisetsu na STEP sa sono mirai e no

Kimi to hajimete deatta no wa sou
Choudo ima kurai no kisetsu datta ne
Raito appu shita machinami ga
Kirei ni kagayaiteita
Nakimushi na kimi wa are kara yoku
Boku no kata ni odeko wo nokkete
Naiteta ne sono nukumori ni
Mushou ni furetaku naru

Hito wa dare demo sorezore ni nayami wo kakaete ikiru
Koware souna kokoro wo hisshi ni dakishimete

Koe wo kikasete
Yasashiku nareba motto
Aishiaeru hazu sa
Me wo sora sanai de
Koe wo kikasete
Karami tsuku fuan mo sabishisa mo koete yukou
Ima no kono kimochi ga kizuna ni naru

Yeah, Since you went away hasn’t been the same
In my heart all i got is pain
Could it be that i play the game
To loose you, i can’t maintain
Sunlight moonlight you lit my life
Realize in the night while love shines bright
Can’t let you go we were meant for forever baby let me know

Days passed without you can’t forget you
Letting me be the cloud hanging above me
Raining on me missing your touch
Nights get longer and it’s hard to clutch
We’re apart breaks my heart
Its all for the best girl, you’re my world
In time my love unfurls
‘Till then wait for you girl

Koe wo kikasete
Sunao ni nareba kitto
Wakari aeru hazu sa
Kokoro wo hiraite
Koe wo kikasete
Aruitekita michi wa bokutachi ni totte kitto
Taisetsu na STEP sa sono mirai e no
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TaeYang - Wedding Dress


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니가 그와 다투고
niga geuwa datugo
때론 그 땜에 울고
ttaeron geu ttaeme ulgo
힘들어 할 때면 난 희망을 느끼고
himdeureo hal ttaemyeon nan huimangeul neukkigo
아무도 모르게 맘 아-아-아프고
amudo moreuge mam a-a-apeugo
니작은 미소면 또 담담해지고
nijageun misomyeon tto damdamhaejigo

니가 혹시나 내 마음을 알게 될까봐
niga hoksina nae maeumeul alge doelkkabwa
알아버리면 우리 멀어지게 될까봐
arabeorimyeon uri meoreojige doelkkabwa
난 숨을 죽여
nan sumeul jug yeo
또 입술을 깨물어
tto ipsureul kkaemureo
제발 그를 떠나 내게 오길
jebal geureul tteona naege ogil

Baby 제발 그의 손을 잡지마
Baby jebal geuui soneul japjima
Cuz you should be my Lady
오랜 시간 기다려온 날 돌아봐줘
oraen sigan gidaryeo on nal dorabwajwo

노래가 울리면 이제 너는
noraega ullimyeon ije neoneun
그와 평생을 함께하죠
geuwa pyeongsaengeul hamkkehajyo
오늘이 오지 않기를
oneuri oji ankireul
그렇게 나 매일 밤 기도했는데
geureoke na maeil bam gidohaenneunde

네가 입은 웨딩드레스
nega ibeun wedingdeureseu
네가 입은 웨딩드레스
nega ibeun wedingdeureseu
네가 입은 웨딩드레스
nega ibeun wedingdeureseu

내 맘을 몰라줬던
nae mameul mollajwotdeon
네가 너무 미워서
nega neomu miwoseo
가끔은 네가 불행하길 난 바랬어
gakkeumeun nega bulhaenghagil nan baraesseo
이미 내 눈물은 다 마 마 마르고
imi nae nunmureun da ma ma mareugo
버릇처럼 혼자 너에게 말하고
beoreutcheoreom honja neoege malhago

매일 밤 그렇게 불안했던걸 보면 난
maeil bam geureoke buranhaetdeongeol bomyeon nan
이렇게 될꺼란 건 알았는지도 몰라
ireoke doelkkeoran geon aranneunjido molla
난 눈을 감아
nan nuneul gama
끝이 없는 꿈을 꿔
kkeuchi eomneun kkumeul kkwo
제발 그를 떠나 내게 오길
jebal geureul tteona naege ogil

Baby 제발 그의 손을 잡지마
Baby jebal geuui soneul japjima
Cuz you should be my Lady
오랜 시간 기다려온 날 돌아봐줘
oraen sigan gidaryeo on nal dorabwajwo

노래가 울리면 이제 너는
noraega ullimyeon ije neoneun
그와 평생을 함께하죠
geuwa pyeongsaengeul hamkkehajyo
오늘이 오지 않기를
oneuri oji ankireul
그렇게 나 매일 밤 기도했는데
geureoke na maeil bam gidohaenneunde

네가 입은 웨딩드레스
nega ibeun wedingdeureseu
네가 입은 웨딩드레스
nega ibeun wedingdeureseu
네가 입은 웨딩드레스
nega ibeun wedingdeureseu

부디 그와 행복해
budi geuwa haengbokhae
너를 잊을 수 있게
neoreul ijeul su itge
내 초라했던 모습들은 다 잊어줘
nae chorahaetdeon moseupdeureun da ijeojwo
비록 한동안은
birok handonganeun
no oh
나 죽을 만큼 힘이 들겠지만
na jugeul mankeum himi deulgetjiman no oh

너무 오랜 시간을 착각 속에
neomu oraen siganeul chakgak soge
홀로 바보처럼 살았죠
hollo babocheoreom saratjyo
아직도 내 그녀는 날 보고
ajikdo nae geunyeoneun nal bogo
새 하얗게 웃고 있는데
sae hayake utgo inneunde

네가 입은 웨딩드레스
nega ibeun wedingdeureseu
네가 입은 웨딩드레스
nega ibeun wedingdeureseu
네가 입은 웨딩드레스
nega ibeun wedingdeureseu
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Warriors Orochi 2 >> Treasures

Obsidian
Battle of Odawara Castle (Orochi Musou)

-o- Occupy the southern garrison within 5 minutes.

Seize the southern garrison quickly (possibly within 5 minutes of start) by destroying all enemy bases and officers in the immediate area. Treasure is between the southern garrison and Hojo castle.


Jade
Battle of Saika (Shu Musou)

-o- Seize the eastern garrison within 5 minutes.

Carry out the mission quickly (seize the pinged/designated fort – the one you’re initially pointed towards). Treasure is in the fort where the non-objective target officer is.


Amber
Battle of Si Shui Gate (Wei Musou)

-o- Xiahou Yuan’s “fire attack” event must be successful.

Initiate Xiahou Yuan’s fire attack in the center and defeat Kotaro Fuma. Note Xiahou Yuan only needs to enter the center area from the north to trigger the fire event. Treasure is east (outside) of Lu Bu’s castle.


Flourite
Battle of Kanagesaki (Wu Musou)

-o- Both Xia Qiao and Zhou Yu must be alive when Dong Zhuo appears.

Escort Xia Qiao outside the allied garrison to locate Dong Zhuo; insure both Xia Qiao and Zhou Yu survive when Dong Zhuo appears. Treasure is in the southwest corner.


Silver
Battle of Ji Province (Samurai/Sengoku Musou)

-o- Defeat a set number of ambush troops.

Defeat the enemy reinforcements in the northeast sector, the ambush unit under Kojiro Sasaki, and the “enemy ambush unit(s)”. Naturally, you will want to beat off Himiko first to prevent a premature mission failure. Go after Dakki/Da Ji after completing the rest of the criteria. The target units appear in the various “rooms” (clearings) on the map. Treasure is near the escape point, at the south edge of the map.


Agate
Battle of Cheng Du (Orochi Musou)

-o- Open Cheng Du castle gate within 6 minutes from start.

Open the gate of Cheng Du castle quickly (within 6 minutes of start). The castle is the fortification on the very west, and not the dink-ass square garrisons on the map. The map generally labels important landmarks, but this map may not label Cheng Du castle at all. Treasure is in the west courtyard of the castle (the north edge). Be sure to grab it before facing Zhao Yun (and Liu Bei escapes).


Diamond
Battle of Nagashino (Shu Musou)

-o- Initiate the Wu reinforcements event within 5 minutes.

Quickly call for Wu reinforcements by defeating the enemy officers in the battlefield in front of your main camp and by destroying the enemy Defense Captain in charge of the siege engines. A message, “allies are about arrive” will mark the start of this event. At that point, you will need to defeat the two enemy officers near the reinforcement entry (north garrison). If the reinforcements do not appear on the map within 5 minutes of the mission start, you failed. Treasure appears in the east garrison.


Malachite
Battle of Shizugatake (Wei Musou)

-o- Destroy all cannon units (not shown on map) …

-o- … and encourage Yuan Xi and Yuan Tan to defect (do not defeat them)

Escort messengers to make Yuan Xi and Yuan Tan defect while destroying all the cannon units (just attack them) before they breach the camp’s defences. There are about a half-dozen of these cannons (give or take) — just note they do not appear on the map, so you need to locate them by sight alone. The more important thing is to avoid letting the messenger turn into butt-sauce (he can be tracked on the officer list and by the name appearing above him). Aside from setting the difficulty to easy, a second player can help keep the messenger alive (a passive condition), while the first player slaughters cannons. Treasure is in one of the small northern garrisons.


Crystal
Battle of Nan Zhong (Wu Musou)

-o- Insure Meng Huo’s two fire attack events successful

-o- Defeat Pang Tong before he reaches allied main camp

Assist/escort Meng Huo in setting two fire attacks and defeat Pang Tong before he breaches your main camp. Treasure is between two garrisons in the north side of the map.


Sapphire
Rescue at Hasedo (Samurai/Sengoku Musou)

-o- Accumulate 300 KOs

-o- Yukimura Sanada, Kanetsugu Naoe, and Sakon Shima must survive

Accumulate 300 KOs (team, not individual) before Kanetsugu Naoe is turned into something that looks like it came out of your ass. Apparently, the optional (subordinate) officer Yukimura Sanada needs to stay alive (until the treasure message appears anyway). Treasure is in the middle field, just south of Kanetsugu’s trapped position. You can rescue Kanetsugu before getting the treasure (and Sanada and Shima are still alive), but note there is some considerable distance to cover.


Ruby
Battle of Kawanakijima (Orochi Musou)

-o- Defeat Yukimura Sanada

-o- Keiji Maeda cannont be defeated (or retreat)

Simalcrum calls this condition “bullshit”. Once the stage starts, defeat Yukimura Sanada at the south garrison quickly. The treasure message doesn’t appear because it appears BEFORE the message about your officer defeating Yukimura Sanada in the message history. Nice going with the quality control there Omega-farce — be sure to pause your menu and check your messages in the history for this (this is how simalcrum caught the treasure note). This condition has almost nothing to do with the garrison, since you kill Yukimura Sanada so quickly, Keiji Maeda has almost no time to be captured, routed, shot, beaten, beheaded, sniped with arrows, rifled in the head, bayoneted, crucified, water-boarded, Chinese nail-tortured, meet the iron maiden, castrated, etc. Treasure appears north of Zenkoji (Shingen Takeda’s camp) on the southwest side of the map. Naturally, you have to go through the Stone Sentinel Maze to get there.


Amethyst
Battle of Chang Ban (Samurai/Sengoku Musou)

-o- Have Kanetsugu Naoe reach the gunpowder ship quickly

Quickly defeat the mundane officers (and Keiji Maeda) near the gunpowder ship Kanetsugu Naoe needs to escape to. The cheat sheet says 3 minutes or less, or your gunpowder ship isn’t free. This should be easy, with the right tools (4th weapon) and easy difficulty. Treasure is near the gunpowder ship’s “escape point”.


Moonstone
Battle of He Fei (Orochi Musou)

-o- Have lead engineer destroy bridge within 7 minutes of mission start

-o- Defeat Gan Ning and Zhang Liao within 5 minutes after bridge’s destruction

First off, do not engage Zhang Liao, Gan Ning, or any of the enemy officers on the middle island; while you can beat them off, killing them will upset this condition. Escort the friendly Lead Engineer to the marked bridge and clear it of enemies. Only AFTER the bridge is destroyed, should you turn on your “kill switch”. You can get to the center island and defeat Zhang Liao and Gan Ning by the bridges in the north. Once the conditions for the bridge and famous officers are satisfied, the treasure appears in the middle island (north half).


Emerald
Battle of Jia Meng Gate (Shu Musou)

-o- Defeat Sun WuKwong and all his clones within 5 minutes of start

-o- Zhang Liao must not get killed … or trip and fall on his own spear. Multiple times.

Defeat the real Sun Wukwong and keep Zhang Liao alive throughout the process of smashing the demon’s face in. Make that repeatedly smashing its face in, due to the clones (you don’t need to defeat the clones, apart from opening the locked gates). Note that you will need to get rid of a few clones to get to the real Sun WuKwong, so work quickly. Treasure is in the poison gas field near Kiyomori Taira, near a road.


Pearl
Battle of Komaki-Nagakute (Wei Musou)

-o- Pang Tong’s fire attack event must be successful within 6 minutes after its start

Swiftly carry out the fire plan initiated by Pang Tong, meaning escort him to a destination and make sure he isn’t turned into a woman’s 30 days special. Clear out enemies on the way — while Pang Tong’s fleeing A.I. is far stronger than the damned Orochi sorcerers at Tong Gate — if he does not start the fire attack after a certain time, you fail. Treasure is in Kiyomori Taira’s castle,
the east battlement.


Onyx
Battle of Okehazama (Wu Musou)

-o- Lead Huang Gai to capture the enemy horse depot within 5 minutes

Swiftly escort Huang Gai to the enemy’s horse depot. Seizing the depot yourself without triggering the two highway clearing events (for your side, not the enemy side) will not register this condition as successful. Note the cut-scenese are different for the road clearing (your side and the enemy side have different camera angles). Treasure appears in front of another fort in the west, south and east of the horse depot.


Garnet
Battle of Edo Castle (Orochi Musou)

-o- Defeat all four ambush units, Ina, and Masamume Date (second appearance)

Wow. This condition is mo-fugging written wrong (in the game’s treasure guide). First off, there are four ambush units that will appear at each of the gates (west, east, south, north). Defeat the officers who head them to get the message “Ambush unit defeated”. Once that’s done, go into the main keep and whack off some enemies. When Ina appears with her “sneak attack unit”, go back
outside and defeat her. Once that’s done, head back up the castle’s main keep and defeat Masamune Date. Officially, the officer criteria lists: Masamune Date (inside and outside the castle), Kojuro Katakura, Shigezane Date, Nobuyasu Goto, Masakage Rusu, Naomasa Ii, Yasumasa Sakakibara, and Ina as the conditional officers. Treasure appears in the room Masamune Date guards (the one barred off by a gate to Tokugawa).


Aventurine
Battle of Odani Castle (Shu Musou)

-o- Defeat all sorcerers and ambush unit(s) while enroute to Da Ji

-o- Afterwards, defeat Da Ji before Himiko within 5 minutes of mission start

This is best handled by two players — the second player can delay Himiko by guarding or doing an air juggle/ice. Proceed through the southern path to Dakki/Da Ji and defeat any sorcerers who are present (rocks, locks, whirlwinds, ambush units, phantoms, etc.). Once Da Ji retreats to the center garrison (Kino Castle) and bids Himiko to flee (conditions for victory will now change),
defeat Dakki/Da Ji so cause the treasure to appear. Treasure will appear in the central garrison (Kino Castle) where Da Ji holes up.


Carnelian
Battle of Yamatai (Wei Musou)

-o- Destroy all cannon units within 5 minutes of it being called to attention

-o- Defeat Keiji Maeda

Quickly destroy all the cannon units (defeat the officers in charge of them) and defeat Keiji Maeda. The cannons are marked on the map and the officers in charge stay close-by (unlike goddamn Another Century’s Episode 3), so there is generally no mistaking who is in charge. Treasure appears in the southeast corner of the map, near Keiji Maeda’s starting position.


Opal
Battle of Yang Ping Gate (Wu Musou)

-o- Defeat Diao Chan within 5 minutes of her entry into battle

Quickly find and defeat Diao Chan. She’s starts the northeast but works her ass down towards your main camp. Splitting her in two is optional, if you’re into rough-play. Treasure is found along the eastern path.


Topaz
Battle of Hu Lao Gate (Samurai/Sengoku Musou)

-o- Defeat Sun WuKwong and his 2 under-officers within 3 minutes of his appearance

-o- Defeat two sorcerers responsible for the fire wall and ghost soldiers within 3 minutes of the magics’ appearance

Quickly slay Sun WuKwong (the real one) — and apparently, his Orochi buddies (Golden Rod and Wishbone) when he/they appears/appear. Then defeat the two sorcerers (check officer roster, they will appear for this battle) to foil their magic plans. Note that there is an order to your mayhem, so don’t stray from it. Treasure is near Kiyomori Taira’s castle.


Phoenix Wing
Battle of Yi Ling (Orochi Musou)

-o- Defeat the four “sneak attack” units within 3 minutes of their appearance

After the “fire spreads!” event, four enemy “sneak attack” units will spawn and attack your forces. Two spawn on the west side and two on the south side (use the officer chart to track who is where). Simply defeat all four “sneak attack” units and you will satisfy this condition. Two players or a fast horse (ro Sun WuKwong and Impulse) and a death weapon (Honda with 4th weapon) is preferable. Treasure appears in the center fort’s northwest corner.


Dragon Spleen
Battle of Tong Gate (Wei Musou)

-o- Defeat the 9 respawning monster officers (3 in the south, the northeast, and northwest) at least once …

-o- … then defeat the sorcerers respawning them …

-o- … and then defeat Sun WuKwong …

-o- … while your allies cannot die

WOW. Simalcrum repeat: WOW. Had to get help from insiders on this mission because it was translated a bit whack. The event stacking makes you slam your head on your PS2 while cursing how English is such a clumsy, inefficient, P.O.S. language that can’t convey the simple concept of what needs to be killed and to what degree. Basically, if you’re killing the sorcerers as soon as you find them, you are already doing it wrong. Two players (and possibly easy) may be helpful here. Have either player kill all 9 of the respawning monster officers (Massicot, Boomslang, Hognose, Feldspar, Keelback, Copperhead, Levyne, Bushmaster, and Urutu).

Once they’re dead, collect their item (making sure it was the first time you slew them); when they respawn, it causes the possibility of finding a sorcerer in the forts (or Sun WuKwong). Because you will need to cross the northern bridge to get to the last three monsters, deter Dong Zhuo and his ursurping bastard flunkies — preferably by killing them — while another player whacks Sun WuKwong. Assuming none of your allies (list gives Katsuie Shibata, Xuahou
Wei, Xiahou Hui, and Nagahide Niwa) are killed, the treasure appears near the northwest garrison where Sun WuKwong and the third sorcerer appear.


Lion Fang
Battle of Yamazaki (Wu Musou)

-o- Defeat the enemy vanguard, Sun WuKwong, and cannon units

-o- No allied units can be defeated (remember the interim save)

Defeat the enemy vanguard, Sun WuKwong, and the enemy cannons while keeping all your allies safe (undefeated). Treasure appears inside Kiyomori Taira’s castle, the northwest corner. Sounds easy? Try it with a friend.


Chimera Shell
Battle of Bai Di Castle (Samurai/Sengoku Musou)

-o- Nobunaga, Kenshin, and Hideyoshi must enter Bai Di castle within 20 minutes of start

Quickly clear the path so that Kenshin Uesegi, Nobunaga Oda, and Hideyoshi Toyotomi can enter Bai Di castle. Of all the paths, Hideyoshi’s may be the most time consuming (you have to go through a maze in the north). You can go through Bai Di castle to get to the other two armies if you need to, but this is generally a tough — but not impossible — task for one player. Note that you cannot select Nobunaga Oda, Kenshin Uesegi, or Hideyoshi Toyotomi for this condition to be satisfied. Treasure appears south and west of Bai Di castle.


Jewel Branch
Battle of Mikatagahara (Orochi Musou)

-o- Lead sorcerers to western storehouse within 5 minutes (sorcery must succeed)

-o- One player defeats certain officers (see below) afterwards

This is a hard one without a second player. For the second condition (officer assassination), only the first player counts (he/she must rack all officer deaths to his/her record). The second player isn’t useless though — he can be used to close enemy strongholds, counter the ambush troop officers, and generally use a “mass crowd killer” (Hideyoshi, Himiko, SSX, Da Ji, etc.) to thin the crowds so your dumb-ass sorcerers can get to the storehouse.

The officers who need to be defeated are: Mitsuharu Fuwa (the guy in the southeast garrison), Nagayoshi Mori, Koroku Hachisuka, Ranmaru Mori (the three dudes north of Fuwa’s fort), Mitsuhide Akechi (man-pretty dude in the western storehouse), and Morimasa Sakuma (one of two officers in the central garrison – note that the other officer in the central garrison is not part of the criteria). The hardest part of course, is cutting a path through the southwest so your sorcerers can get to the western storehouse. You know you have failed the sorcery when Orochi mentions, “I allow Dakki/Da Ji to fight for her amusement. It does not matter if she wins or loses.” The failed sorcerer units will make their exit at the gate south of Akechi’s storehouse.

Note that Sun WuKwong is almost a necessity here — he can jump and push strong attack to get his ass onto higher ground (the broken southwest sector of the map requires it). Close the three gates in the southwest sector after your initial stabbing death of Mitsuharu Fuwa. Keep them closed (or friendly) and go after groups of red impeding your sorcerers. Once you’ve done the teleportation (Dakki/Da Ji and Orochi appear in the western storehouse) with the timer at 55
minutes remaining or more, you should think about saving before killing the conditional officers. Once the officers marked for death are slain, treasure appears inside the western storehouse.


Bowl of Buddha
Battle of Wu Zhang Plains (Shu Musou)

-o- Taigong Wang arrives at the main gate (rolling rock event) within 6 minutes of mission start

-o- One player defeats Himiko and Dakki/Da Ji within 4 minutes after the above event

A hard one if you were following the in-game Treasure Guide. Two players helps in the first part here — the second part should all be done by the first player. Taigong Wang will march through the west side of the battlefield, so clear out Sima Yi, the two mundane Orochi officers and enemy strongholds (and the one in the center castle) so he gets to the main gate quickly. Once that occurs, consider saving the game. Feel free to ignore Masamune Date (unless he rides against Taigong Wang). The key thing is to get to — and defeat — both Himiko and Da Ji once the gates to the enemy camp open. You can only spare 2 minutes getting to each enemy target and then killing them. Treasure appears a little west of Orochi X’s initial position (essentially the north tip of the map).


Fire Rat Skin
Battle of Guan Du (Wei Musou)

-o- Quickly occupy Guan Du Castle and three forward garrisons …

-o- … and defeat officers in the middle and two guard-officers in front of Bai Di castle within 5 minutes

-o- Last, defeat hyper-Himiko within 1 minute 40 seconds of her appearance

Although daunting, you can control Guan Du castle and seal the two bases there (a second player makes this even faster) before you head north to wring out the garrisons of red dots (and red gates/bases). Check the strategic map often to make sure no enemy officer has slipped by your dragnet (there are enemy units that do that and hold up the advance of your forces).

Be sure to take over the enemy gate near the northern small garrison, as it contstantly generates enemies to slow your forces down. While you’re taking out red bases/gates, make a stab at the one red gate/base in the middle of the map too. Once Oda’s riflemen appear, take out the two “guard-officers” posted outside Bai Di castle to cause its gates to open.

When you defeat the guardians in the southeast, a message about, “The main Orochi force has arrived” will appear. When that happens, you will be perfectly placed in the southeast to beat off Himiko, and then take her smelly EXP and treasure. The treasure appears in the southeast corner, south of Orochi X’s main camp.


Swallow Shell
Battle of Chi Bi (Wu Musou)

-o- Occupy the altar within 2 minutes after Chosokabe naval units arrive (first wave)

-o- Defeat Da Ji and Keiji Maeda within 3 minutes after Chosokabe naval units arrive (second wave)

Take the enemy altar (the place where the sorcerers are constantly resurrecting enemy units) in the southwest (labelled on the map) and then swiftly defeat Dakki/Da Ji and Keiji Maeda (both start on the north half of the map). Defeat the enemy units on the allied boats, then wait around the northwest or west side of your ship fleet for the bridging boats to appear. Once that occurs, it
should be an easy ride into the altar (drench it with blood) and then to strangle Da Ji and Keiji Maeda quickly before they move too far away. Treasure appears in the boat “one east” of Orochi X’s starting position. Whatever the Chosokabe units are, just stick with the plan of “kill at first chance” and you can’t go wrong.


Dragon Jewel
Battle of Sekigahara (Samurai/Sengoku Musou)

-o- Defeat all cannon units within 4 minutes of mission start

-o- Defeat Masamune Date, Da Ji, and Keiji Maeda

This mission is easier than what it looks like (depsite being a final stage). Essentially, you need to defeat the officers (famous or not) controlling the three cannons in the southern garrison, the southeast corner and east garrison. While there are three cannon locations, there are more than one officer at each location, so be sure to waste everyone (ACHTUNG! NO SURVIVORS!). Masamune Date should be among the dead, so that falls partly under the famous enemies condition.

Once the cannons are silenced, look carefully at the map. Dakki/Da Ji is actually outside Orochi X’s main camp; a generic enemy officer guards one of the gates (the southern one) leading to Dakki’s position. Whack him, then whack Da Ji. With her gone, ride back to your own main camp to deal with Keiji Maeda’s “sneak attack” units. Simply waste Keiji Maeda and the treasure
conditions should be satisfied. Treasure appears in Orochi X’s castle (in the north east). Be sure to get it before you killing Orochi X, else you have to do all this crap all over again. The cheat sheet nixes Masamune as part of the deal, but since he commands cannons, hand his head over on a plate.
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Warriors Orochi 2 >> Dramatic/Dream Mode

Complete the indicated task to unlock the corresponding Dream mode stage.

Stages 1 and 2: Have the three team characters for each stage at level 50 proficiency (includes Cao Cao, Liu Bei, Sun Quan, Nobunaga, Hideyoshi, Ieyasu)

Stage 3: Complete Samurai Chapter 2, Wu Chapter 4, and Orochi Chapter 2.

Stage 4: Complete Samurai Chapter 2.

Stage 5: Complete Samurai Chapter 3.

Stage 6: Collect 15 ingredients.

Stage 7: Complete Wei Chapter 3 and Shu stage 3.

Stage 8: Collect all ingredients.

Stage 9: Complete Wei Chapter 7.

Stages 10, 19, and 23: Already available.

Stage 11: Complete Wei Chapter 6, Wu Chapter 6, and Sengoku Chapter 4.

Stage 12: Complete Wei Chapter 4, and Wu Chapter 5.

Stage 13: Complete all Story modes.

Stage 14: Complete Wu Final Chapter.

Stage 15: Complete Wei Final Chapter.

Stage 16 and 18: Have the three characters in each stage at level 99 (includes Gan Ning, Kotaro, Zhang Liao, Huang Zhong, Xiahou Yuan, Inahime).

Stage 17: Complete 20 stages in Story mode.

Stage 20: Sum of all character levels equals 1,820 or more.

Stage 21: Complete Samurai Final Chapter.

Stage 22: Complete Orochi Chapter 5.

Stage 24: Sum of all character levels equals 910 or more.

Stage 25: Complete 30 stages in Story mode.

Stage 26: Sum of all character levels equals 3,640 or more.

Stage 27: Sum of all character proficiency levels equals 2,730 or more.

Stage 28: Complete Orochi Final Chapter.


The dream mode stage's appear in this order in the game :
01, 02, 03, 04, 05, 06, 07, 08, 09, 10.
11, 12, 13, 14, 15, 16, 17, 18, 19, 20.
21, 22, 23, 24, 25, 26, 27, 28.



---Leveling Up Proficiency---

For those of you who do not quite fully understand how to unlock Dream/ Dramatic modes stages #1 and #2. Or are just looking for the fastest way to level up your proficiency levels than this part of the FAQ is just right for you.

First off an explanation of where to find the current proficiency level of the warrior.

In the Team Info screen there is an extra bar that says xx/50 this is the proficiency level of the warriors. Each warrior has their own bar that goes up to level 50/50.

Now on to who you should get to the max proficiency levels of 50/50 post haste.

Cao Cao, Liu Bei, Sun Quan, Nobunaga, Hideyoshi, and Ieyasu

Why? Because after Cao Cao, Liu Bei, and Sun Quan all reach proficiency level 50 than dream stage #1 is unlocked. And after Nobunaga, Hideyoshi, and Ieyasu all reach proficiency level 50 than dream stage #2 is unlocked.

To accomplish this quickly please look at the flowing map.
And play on easy there is no reason to do this on a harder mode.


Wu-4


You - You start here.

Clear out the enemy forces in this order. (Just like connecting the dots.)

* - If you take to long kill these guys also.

Play through Wu-4 over and over again until you have maxed out the proficiency bars.

For every officer you kill you get 100 point towards filling the current proficiency levels bar. And for every 5 officers you kill you get 1proficiency level point in the bar and the level goes up. (Example: 01/50 to 02/50.) You can also get points by just killing normal enemies but it is not worth it.

The scale for the proficiency level is.
1 enemy = 1 point towards filling the current proficiency levels bar.
1 officer = 100 points towards filling the current proficiency levels bar.

And it takes 500 points toward filling the current proficiency levels bar to make the level go up by 1. I will use an example of 01/50 to 02/50.
Either kill 500 enemies or 5 officers to make the level of the bar go up by 1.

Proficiency is only gained by the current controlled warrior and each warrior must meet the requirements by their own merit. Meaning that Cao Cao must kill 250 officers by himself. Liu Bei must kill 250 officers by himself. Sun Quan must kill 250 officers by himself. Nobunaga must kill 250 officers by himself. Hideyoshi must kill 250 officers by himself. And Ieyasu must kill 250 officers by himself. And so on and so on.

There is about 45 seconds to 2 minutes of message spam at the end of each run through. Nothing too bad and it is kind of fun sitting there listening to the Warrior's repeatedly saying thier win phrase. However if you are using the Sun Jian's Suicide trick to accuratly unlock the stage you must not Suicide when the last warrior that needs to meet the requirement for unlocking the stage reaches his Requirements. Meaning that if on the current run through the other 2 have the 50/50 proficiency level and you will end up with the 50/50 proficiency level for the controlled warrior to unlock the stage. Then you must finish the stage by killing Lu Bu and Kiyomori Taira. Or you will have to play any stage again with one of the 3 warriors needed to unlock the Dream / Dramatic mode stage and finish by winning the stage to unlock the Dream / Dramatic mode stage.
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Warriors Orochi 2 >> Unlockable Characters

Shu
To unlock the characters listed below with Shu, fulfill the corresponding requirement listed.
* Jiang Wei – Complete Wei Chapter 3 (Battle of Shizugatake)
* Ma Chao – Complete Wu Chapter 6 (Battle of Yang Ping Gate)
* Pang Tong – Complete Wei Chapter 5 (Battle of Komaki-Nagakute)
* Wei Yan – Complete Shu Chapter 2 (Battle of Saika)
* Yue Ying – Complete Shu Chapter 6 (Battle of Odani Castle)
* Zhao Yun – Complete Shu Chapter 2 (Battle of Saika)
* Zhuge Liang – Complete either Shu Chapter 6 (Battle of Odani Castle) or Orochi Chapter 2 (Battle of Cheng Du)

Wei
To unlock the characters listed below with Wei, fulfill the corresponding requirement listed.
* Cao Pi – Complete Wei Chapter 5 (Battle of Komaki-Nagakute)
* Cao Ren – Complete Wei Chapter 5 (Battle of Komaki-Nagakute)
* Pang De – Complete Wu Chapter 5 (Battle of Okehazama)
* Sima Yi – Complete Samurai Chapter 4 (Battle of Chang Ban)
* Xiahou Dun – Complete Wei Chapter 2 (Battle of Si Shui Gate)
* Xiahou Yuan – Complete Wei Chapter 2 (Battle of Si Shui Gate)
* Xu Zhu – Complete Wu Chapter 5 (Battle of Okehazama)
* Zhang Liao – Complete Shu Chapter 5 (Battle of Jia Meng Gate)
* Zhen Ji – Complete Wei Chapter 5 (Battle of Komaki-Nagakute)

Wu
To unlock the characters listed below with Wu, fulfill the corresponding requirement listed.
* Da Qiao – Complete either Wu Chapter 4 (Battle of Itsukushima) or Orochi Chapter 4 (Battle of He Fei)
* Gan Ning – Complete Samurai Chapter 5 (Battle of Liang Province)
* Lu Meng – Complete Samurai Chapter 5 (Battle of Liang Province)
* Lu Xun – Complete Shu Chapter 3 (Battle of Nagashino)
* Sun Ce – Complete either Wu Chapter 4 (Battle of Itsukushima) or Orochi Chapter 4 (Battle of He Fei)
* Taishi Ci – Complete Wei Chapter 3 (Battle of Shizugatake)
* Xiao Qiao – Complete Wu Chapter 2 (Battle of Kanegasaki)
* Zhou Yu – Complete Wu Chapter 2 (Battle of Kanegasaki)

Samurai (SW 1)
To unlock the characters listed for Samurai, fulfill the corresponding requirement listed.
* Akechi Mitsuhide – Complete Shu Chapter 4 (Battle of Mt. Wu Xing)
* Date Masamune – Complete Orochi Chapter 5 (Battle of Edo Castle)
* Ishikawa Goemon – Complete Wu Chapter 2 (Battle of Kanegasaki)
* Maeda Keiji – Complete Orochi Chapter 1 (Battle of Odawara Castle)
* Oda Nobunaga – Complete either Wei Chapter 7 (Battle of Tong Gate) or Samurai Chapter 6 (Battle of Hu Lao Gate)
* Oichi – Complete Wei Chapter 6 (Battle of Yamatai)
* Saika Magoichi – Complete Wei Chapter 4 (Battle of Ji Castle)
* Sanada Yukimura – Complete Samurai Chapter 2 (Battle of Ji Province)
* Takeda Shingen – Complete Samurai Chapter 2 (Battle of Ji Province)
* Uesugi Kenshin – Complete Samurai Chapter 3 (Battle of Hasedo)

Samurai 2 (SW 2)
To unlock the characters listed for Samurai 2, fulfill the corresponding requirement listed.
* Azai Nagamasa – Complete Wei Chapter 6 (Battle of Yamatai)
* Ishida Mitsunari – Complete Wei Chapter 7 (Battle of Tong Gate)
* Nouhime – Complete Samurai Chapter 6 (Battle of Hu Lao Gate)
* Toyotomi Hideyoshi – Complete Samurai Chapter 6 (Battle of Hu Lao Gate)

Samurai 3 (SW 3)
To unlock the characters listed for Samurai 3, fulfill the corresponding requirement listed.
* Fuma Kotaro – Complete Orochi Chapter 1 (Battle of Odawara Castle)
* Gracia – Complete Wei Chapter 4 (Battle of Mt. Wu Xing)
* Maeda Toshiie – Complete Wei Chapter 4 (Battle of Ji Castle)
* Naoe Kanetsugu – Complete Samurai Chapter 3 (Battle of Hasedo)
* Nene – Complete Shu Chapter 4 (Battle of Mt. Wu Xing)
* Sasaki Kojiro – Complete Samurai Chapter 2 (Battle of Ji Province)
* Shibata Katsuie – Complete Wei Chapter 7 (Battle of Tong Gate)

Others
To unlock the characters listed, fulfill the corresponding requirement listed.
* Diao Chan – Complete Wu Chapter 8 (Battle of Chi Bi)
* Lu Bu – Complete Wu Chapter 8 (Battle of Chi Bi)
* Meng Huo – Complete Wu Chapter 3 (Battle of Nan Zhong)
* Yuan Shao – Complete Wei Chapter 3 (Battle of Shizugatake)
* Zhang Jiao – Complete Samurai Chapter 1 (Battle of Lou Sang)
* Zhu Rong – Complete Wu Chapter 3 (Battle of Nan Zhong)
* Zuo Ci – Complete Shu Chapter 1 (Battle of Shi Ting)

Others 2
To unlock the characters listed, fulfill the corresponding requirement listed.
* Dodomekki – Collect 5 ingredients
* Fu Xi – Complete Samurai Chapter 3 (Battle of Hasedo)
* Gyuki – Collect 25 ingredients
* Himiko – Complete Wei Chapter 8 (Battle of Wu Zhang Plains)
* Minamoto no Yoshisune – Complete Wu Chapter 1 (Battle of Ru Xu Kou)
* Shin Orochi – Complete all Dramatic Modes
* Sun Wukong – Complete Wei Chapter 8 (Battle of Guan Du)
* Taigong Wang – Complete Shu Chapter 1 (Battle of Shi Ting)
* Taira no Kiyomori – Complete Samurai Chapter 8 (Battle of Sekigahara)
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Warriors Orochi 2 >> Weapon

Weapon Fusion / Abilities List
Some games may want to call this “crafting” but that’s too much work. Weapon fusion makes the only thing that matters in a Dynasty Warriors / Musou game awesome. Essentially, you are fusing the spirits of weapons into a super-weapon. Each time you fuse, a weapon’s abilities combine and add to that of the parent weapon. Any ability slots are transferred over to the parent. Additionally, the parent weapon gets a +1 damage bonus (maximum of 20 points more) from the weapon being sacrificed.

Although you can create a very powerful weapon over time, there are natural limits on how far you can exploit this feature. Each weapon can only have 8 normal abilities and 3 “super” abilities. The damage bonus is capped at +20, so the weapon’s base damage will still cap what you can do. Also, each “super” ability (described as weapon skills in the manual but we’ll call them weapon talents in this guide) require special unlockable permissions to create — in addition to a pre-stated number of weapon abilities.


Flame: A mundane ability that sets enemies on fire. Fire damages enemies over time, like poison. A handy ability to have but one that’s not a definite must have. Note that hitting an enemy again while he is still on fire may occasionally extinguish the fire, due to the special effects of an officer’s attacks.

Bolt: An elemental ability that plays like “Punch Buggy” — an electrified enemy can shock another nearby enemy and knock them back, and who in turn, repeats the process. The routine isn’t perpetual, as enemies are limited and the duration of the effect wears off after a while.

Slay: The elemental property of “death” which cuts severely into the enemy’s lifebar. Handy against enemies, but not so much against enemy officers.

Flash: A property that does chip damage to blocking enemies, previously associated with Wind. Unless you are playing often on Hard and Chaos (and depending if your officer has a guard break), you may not require this power for anything except for special ability fusion.

Ice: The best elemental ability behaves exactly like Sub-Zero. By freezing an enemy in place, you can attack them without having them defend, counter-attack, or run away. Of all the elemental abilities, this ability should always be kept on your officers.

Absorb: This is a unique vampiric ability that drains an enemy’s Musou meter to add to yours. Each hit by your weapon will add a tiny bit of musou to your currently active officer.

Drain: This is a unique vampiric ability that drains an enemy’s life meter to add to yours. Each hit by your weapon will add a tiny bit of life to your currently active officer.

Might: This is a straight-forward ability that increases your weapon’s damage. It is worth less than Rage, but it will stack with it when attacking enemy officers.

Brave: This ability is similar to Might, but works only against enemy officers. Against regular enemies, it will not do anything.

Rage: This ability is similar to Might, but works only when your officer’s life is injured. The less life your character has, the more damage done (this can surpass the amount done by Might and Brave alone). It stacks with Might and Brave, so you may want this for Hard and Chaos missions.

Range: Increases the reach of your weapons. The light trail from your weapon is visibly extended by the time this ability is increased to its maximum.

Agility: Increases the attack speed of your officer when using that weapon. This is not a substitute for using a fast attacking officer if the need arises.

Multi: A difficult ability to grasp. When attacking, after-images of your officer are produced, which damage enemies in turn.

Air: Enemies damaged by a weapon with this power will take extra damage. Naturally, you want officers who have a very good Weak, Strong, Strong, Strong, …. combination (generally the Japanese officers) or the Chinese officers with an airborne capable Chain-2 combo (Weak, Weak, Strong, Strong, Strong, ….).


Special Abilities (Weapon Talents)

These are abilities that require you to unlock special permissions, then go around collecting weapons with specific abilities on them to forge a “weapon talent”. Any weapon so sacrificed in this procedure is irretrievable, so make sure you sacrifice a weapon that you don’t need. Note that only a weapon’s abilities’ scores are needed for this process.

It doesn’t matter if your sacrificed weapon is really crappy or really powerful or even has any ability slots (although you need eight types of abilities for the most powerful weapon talents), so when you fuse new weapons, focus only on keeping the abilities you need for a weapon talent. You can fuse other attributes if you like, but that will only waste your hard earned money!


Guile: Flame (1)
Treasure Need: Obsidian.
Temporary field power-up items last longer.

Iron Will: Brave (1)
Treasure Need: Jade.
Attack is doubled when life gauge is low. Get knocked down — the power activates when your officer stands back up.

Acrobatics: Air (1), Range (1)
Treasure Need: Amber.
Air recovery (guard when knocked back into the air) is done more favorably.

Nutrition: Drain (1), Absorb (1)
Treasure Need: Flourite.
Regular enemies drop more food than normal. This skill is handy on Hard and Chaos.

Firepower: Brave (1), Agility (1), Might (1)
Treasure Need: Silver.
Damaged done by allied projectiles is increased.

Verity: Flame (1), Multi (1), Bolt (1)
Treasure Need: Agate.
True Musou attack usable at any degree of life gauge. Your musou meter still drains out at the end.

Teamwork: Flame (1), Range (1), Multi (1), Might (1)
Treasure Need: Diamond.
Triple tag-team attacks can be used regardless of life remaining. Check the game’s tutorial for info about tag-team attacks.

Evasion: Flash (1), Drain (1), Range (1), Rage (1)
Treasure Need: Malachite.
Damage received is reduced (like an extra degree of defence). This skill is handy on all difficulties.

Stability: Ice (1), Absorb (1), Brave (1), Multi (1), Might (1)
Treasure Need: Sapphire, Pearl.
Your officer will not be stunned or stopped when he does a charged (Strong) attack. Note that some power officers have this ability already with their special power ability (hyper-armor).

Highflier: Slay (1), Air (1), Multi (1), Agility (1), Might (1)
Treasure Need: Crystal, Amethyst.
When your officer is performing a charged (strong) attack, he may interrupt it by jumping. This talent is similar to the skill of the Speed class officers.

Resolve: Bolt (1), Slay (1), Absorb (1), Multi (1), Agility (1), Rage (1)
Treasure Need: Ruby, Emerald.
Officer does not flinch, stun, or stop for enemy projectiles. Basically, you can tank through a whole army of riflemen, but note that your officer still takes the damage to his lifebar.

Synergy: Ice (1), Air (1), Brave (1), Range (1), Multi (1), Agility (1)
Treasure Need: Moonstone, Onyx, Garnet, Aventurine.
The support attack from inactive officers are usable even if that officer’s musou gauge is only half full. See the game’s tutorial for an explanation of support attack.

Supremacy: Flame (2), Flash (2), Drain (2), Absorb (2), Range (2), Agility (2), Might (2)
Treasure Need: Carnelian, Opal, Topaz, Dragon’s Jewel.
Your active office constantly (but slowly) refills musou. This regeneration is faster than the musou recovery ability allotted to your team — and stacks with it.

Revival:
Ice (2), Flash (2), Drain (2), Absorb (2), Range (2), Multi (2), Agility (2), Rage (2)
Treasure Need: Phoenix Wing, Dragon’s Spleen, Lion’s Fang, Chimera Shell.
The officer is revived once per battle with a full lifebar. This skill is handy on Hard and Chaos.

Almighty:
Flame (2), Ice (2), Bolt (2), Flash (2), Slay (2), Absorb (2), Brave (2), Might (2)
Treasure Need: Jeweled Branch, Bowl of Buddha, Fire Rat’s Skin, Swallow’s Shell.
When your officer’s musou gauge is 100%, all attacks are elemental imbued (not just the charged attacks). A handy skill to have — if you’ve found the Ice element for your weapon!



Difficulty Differences

Easy: Enemies and allies do not do much damage to one another. Enemies will not be able to damage your officer, even if she or he is at the starting level. Weapons picked up at this difficulty have few powers attached to them, and tend to be very weak.

Normal: The normal difficulty setting. Officers starting at level 1 with the first level of weapon proficiency will find it tough going once the stage difficulty is increased to 3 stars; however, experienced officers with a moderately powerful weapon and 80% of their move set unlocked will not have too much challenge. Weapons retrieved at this difficulty have some powers attached to them, if they were found on stages with 4 or more stars.

Hard: The hard difficulty setting assumes your officer is over level 60 and has all his or her moves unlocked. Enemies will not take much damage even from third-rank weapons, unless the full +20 damage bonus has been applied. Allied officers will be slaughtered more quickly than on normal if battle conditions shift against you. Weapons retrieved at this difficulty will be fairly strong, especially if the stage’s difficulty is at 3 or more stars. Fourth rank weapons (the best weapons) are occasionally earned (about 30% of the time) on three star stages on Hard; on four star stages, you will have more than a good chance for a good weapon.

Chaos: The hardest difficulty mode. Enemies will do much more damage to you and your allies. Friendly officers left alone on the battlefield will be slaughtered like sheep. All enemy officers tend to have Hyper-Armor™ which makes them resist flinching from being attacked. Previously “hyper” officers (enraged Lu Bu, Zhang Fei, Keiji Maeda, Orochi X, Himiko, etc.) will be unstoppable (like the super-hyper Kojiro Sasaki in Samurai Warriors 2). Weapons earned on this difficulty will often be the best rank, even on stages with passing challenge.



...::Suggested Weapon Setups::...


============================== Warriors of Shu

Zhao Yun

Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Highflier, Resolve, Supremacy.

Guan Yu
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Verity, Evasion, Supremacy.

Zhang Fei
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Acrobatics, Verity, Highflier.

Zhuge Liang
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Verity, Supremacy.

Liu Bei
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Teamwork, Synergy, Supremacy.

Ma Chao
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Evasion, Stability, Supremacy.

Huang Zhong
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Firepower, Stability, Resolve.

Jiang Wei
Effects : Ice, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Evasion, Supremacy.

Wei Yan
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Evasion, Stability, Supremacy.

Pang Tong
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Guile, Stability, Resolve.

Yue Ying
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Firepower, Highflier, Supremacy.

Guan Ping
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Verity, Evasion, Resolve.

Xing Cai
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Teamwork, Resolve, Synergy.


============================== Warriors of Wei

Xiahou Dun
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Verity, Resolve, Supremacy.

Dian Wei
Effects : Ice, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Guile, Resolve, Supremacy.

Xu Zhu
Effects : Flash, Slay, Air, Brave, Range, Multi, Agility, Might.
Skills : Nutrition, Stability, Resolve.

Cao Cao
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Teamwork, Supremacy, Revival.

Xiahou Yuan
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Firepower, Resolve, Supremacy.

Zhang Liao
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Acrobatics, Evasion, Highflier.

Sima Yi
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Firepower, Supremacy.

Xu Huang
Effects : Ice, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Resolve.

Zhang He
Effects : Flash, Slay, Air, Brave, Range, Multi, Agility, Might.
Skills : Acrobatics, Evasion, Highflier.

Zhen Ji
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Synergy.

Cao Ren
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Evasion, Stability, Supremacy.

Cao Pi
Effects : Bolt, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Verity, Evasion, Highflier.

Pang De
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Verity, Evasion, Stability.


============================== Warriors of Wu

Zhou Yu
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Guile, Highflier, Synergy.

Lu Xun
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Highflier, Firepower, Verity.

Taishi Ci
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Resolve.

Sun Shang Xiang
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Firepower, Evasion, Resolve.

Sun Jian
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Verity, Teamwork, Supremacy.

Sun Quan
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Verity, Evasion, Synergy.

Lu Meng
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Firepower, Supremacy.

Gan Ning
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Verity, Evasion, Supremacy.

Huang Gai
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Iron Will, Verity, Synergy.

Sun Ce
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Supremacy.

Da Qiao
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Acrobatics, Highflier, Resolve.

Xiao Qiao
Effects : Flash, Slay, Air, Brave, Range, Multi, Agility, Might.
Skills : Verity, Resolve, Supremacy.

Zhou Tai
Effects : Bolt, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Nutrition, Teamwork, Stability.

Ling Tong
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Resolve.


============================== Warriors of Other 1

Diao Chan
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Acrobatics, Evasion, Synergy.

Lu Bu
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Verity, Resolve, Supremacy.

Dong Zhuo
Effects : Bolt, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Iron Will, Stability, Revival.

Yuan Shao
Effects : Ice, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Evasion, Resolve, Synergy.

Zhang Jiao
Effects : Ice, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Acrobatics, Highflier, Revival.

Meng Huo
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Guile, Verity, Supremacy.

Zhu Rong
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Evasion, Highflier, Supremacy.

Zuo Ci
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Resolve, Revival.


============================== Warriors of Other 2

Orochi
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Verity, Resolve, Revival.

Da Ji
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Synergy.

Taigong Wang
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Highflier, Resolve, Supremacy.

Sun Wukong
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Teamwork, Synergy, Supremacy.

Fu Xi
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Stability, Supremacy.

Nu Wa
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Acrobatics, Evasion, Revival.

Yoshitsune Minamoto
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Verity, Supremacy.

Kiyomori Taira
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Acrobatics, Verity, Revival.

Himiko
Effects : Ice, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Firepower, Stability, Supremacy.

Orochi X
Effects : Ice, Flash, Slay, Air, Brave, Multi, Agility, Might.
Skills : Stability, Resolve, Revival.


============================== Warriors of Samurai 1

Yukimura Sanada
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Iron Will, Highflier, Supremacy.

Keiji Maeda
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Guile, Resolve, Supremacy.

Nobunaga Oda
Effects : Flash, Slay, Air, Brave, Range, Multi, Agility, Might.
Skills : Teamwork, Supremacy, Revival.

Mitsuhide Akechi
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Resolve, Synergy.

Goemon Ishikawa
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Firepower, Verity, Supremacy.

Kenshin Uesugi
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Teamwork, Resolve.

Oichi
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Synergy.

Okuni
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Stability, Highflier, Resolve.

Kunoichi
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Stability, Highflier, Supremacy.

Magoichi Saika
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Firepower, Evasion, Resolve.

Shingen Takeda
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Teamwork, Synergy, Supremacy.

Masamune Date
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Firepower, Resolve, Supremacy.


============================== Warriors of Samurai 2

(Lady) No
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Teamwork, Evasion, Stability.

Hanzo Hattori
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Verity, Evasion, Highflier.

Ranmaru Mori
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Guile, Iron Will, Supremacy.

Hideyoshi Toyotomi
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Guile, Highflier, Supremacy.

Yoshimoto Imagawa
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Teamwork, Synergy, Revival.

Tadakatsu Honda
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Supremacy.

Ina (-Hime)
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Firepower, Evasion, Supremacy.

Ieyasu Tokugawa
Effects : Flame, Ice, Flash, Slay, Brave, Range, Agility, Might.
Skills : Firepower, Stability, Supremacy.

Mitsunari Ishida
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Guile, Evasion, Supremacy.

Nagamasa Azai
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Verity, Teamwork, Resolve.

Sakon Shima
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Teamwork, Resolve, Synergy.


============================== Warriors of Samurai 3

Yoshihiro Shimazu
Effects : Flame, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Guile, Iron Will, Supremacy.

Ginchiyo Tachibana
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Stability, Highflier, Supremacy.

Kanetsugu Naoe
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Teamwork, Synergy, Supremacy.

(Lady) Nene
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Evasion, Stability, Resolve.

Kotaro Fuma
Effects : Flame, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Evasion, Supremacy, Revival.

Musashi Miyamoto
Effects : Flash, Slay, Air, Brave, Range, Multi, Agility, Might.
Skills : Stability, Highflier, Resolve.

Toshiie Maeda
Effects : Bolt, Flash, Slay, Brave, Range, Multi, Agility, Might.
Skills : Teamwork, Stability, Synergy.

Motochika Chosokabe
Effects : Bolt, Flash, Slay, Air, Brave, Range, Agility, Might.
Skills : Guile, Firepower, Highflier.

Gracia
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Verity, Teamwork, Supremacy.

Kojiro Sasaki
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Evasion, Stability, Revival.

Katsuie Shibata
Effects : Flame, Bolt, Flash, Slay, Brave, Range, Agility, Might.
Skills : Verity, Stability, Supremacy.
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Sabtu, 21 November 2009

Tales of Eternia >> Manga

Alternative title:
テイルズ オブ エターニア (Japanese)

Plot Summary: Tales of Eternia follows Reid Hershel as he tries to prevent the Grand Fall, a cataclysmic event that would destroy his planet along with that of newly-found traveling companion Meredy. Specifically, the Grand Fall entails the violent collision of twin planets Inferia and Celestia. The journey takes Reid across both planets as he seeks out those responsible for this movement towards the brink of annihilation.

Number of tankoubon: 9



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Tales of Eternia >> Anime

Alternative title:
Opowieści z Eterni (Polish)
テイルズ オブ エターニア (Japanese)
時空幻境 (Chinese (Taiwan))

Genres: action, adventure, comedy, fantasy, romance
Age rating: Older Children (May contain mild bad language, bloodless violence)

Plot Summary: In order to prevent the catastrophe called the Grand Fall, Rid Hershel and his companions Farah, Keel and Meredy have obtained the three Greater Spirits ("Craymels" in the game version) of Inferia. En route to Mount Farlos, Rid is kidnapped by the bounty hunter Marone Blucarno, and the party is compelled to head to Belcarnu, an archipelago far from the major cities of Inferia. A series of adventures forces them to remain on the islands, where a more immediate threat to Inferia sleeps.

Opening Theme:
"Sora ni Kakeru Hashi" by Masami Okui
Ending Theme:
"I'd Love You to Touch Me" by Masami Okui

Running time: half hour per episode
Number of episodes: 13

Download Anime :
http://www.anime-eden.com/anime/series.389.htm
[Khusus member anime-eden]
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Guang Liang - Yòu Shǒu Biān 右手邊 (Right Hand Side)


URL :

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CLICK HERE
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jing jing di zuo zai ni de shen bian
huan hui you duo shao zhe yang de shi jian
wo yao ying zhu zhe chuang wai de guang xian
lao lao de ji zhu ni wei xiao de ce lian

wo shuo le li bie bu hui shang bei
zhe shi wo dui ni wei yi de qi pian
yin wei wo zui xi huan ni de shuang yan
na mo mei bu shi he diao yan lei

ni yao hao hao de qu fei bu xu yao dui wo xiang nian
wo hui mo mo di liu xia you shou bian de zuo wei
you yi tian dang ni kan guo shi jie
zai jue ding ni jiang luo de di dian

er wo ye hui ji xu di ben chi zai zhe chang chang de jie
zuo shou bian shi wo de xin you shou bian mei you shui
wei le ni zai ji mo wo du ke yi cheng quan
yin wei wo xiang xin shuo guo le zai jian yi ding hui zai jian

wo shuo le li bie bu hui shang bei
zhe shi wo dui ni wei yi de qi pian
yin wei wo zui xi huan ni de shuang yan
na mo mei bu shi he diao yan lei

ni yao hao hao de qu fei bu xu yao dui wo xiang nian
wo hui mo mo di liu xia you shou bian de zuo wei
you yi tian dang ni kan guo shi jie
zai jue ding ni jiang luo de di dian

er wo ye hui ji xu di ben chi zai zhe chang chang de jie
zuo shou bian shi wo de xin you shou bian mei you shui
wei le ni zai ji mo wo du ke yi cheng quan
yin wei wo xiang xin shuo guo le zai jian yi ding hui zai jian

ni yao hao hao de qu fei bu xu yao dui wo xiang nian
wo hui mo mo di liu xia you shou bian de zuo wei
wei le ni zai ji mo wo du ke yi cheng quan
yin wei wo xiang xin shuo guo le zai jian yi ding hui zai jian
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