-------- Reid -------- Sonic Blade Description : Attack the enemy with sonic ripples. An effective skill for mid-range attack. TP : 4
Lightning Blade Description : The enemy is slashed and struck with lightning. TP : 4
Swarm Description : The enemy is showered with multiple thrusts. TP : 7
Demon Hammer Description : The enemy is slashed from above and below. TP : 6
Spiral Attack Description : The enemy is sucked into a violent spin and trashed. TP : 10
Twin Sonic Blade Description : Sonic Blade x2. TP : 8
Tempest Strike Description : The enemy above is struck by spinning blades. TP : 9
Super Lightning Blade Description : The enemy is struck by a combination of lightning and wind shear. TP : 8
Neo Swarm Description : The enemy is showered with multiple thrusts. TP : 12
Demon Twist Description : Demon Hammer x2. TP : 9
Omega Tempest Strike Description : The enemy is sheared by a vacuum formed by the spinning of the blades. TP : 14
Double Spiral Attack Description : Jumps into air and spins around twice with his sword, huge radius. TP : 14
Sacred Skills: Demon Lightning Hammer Description : Sacred Skill that combines Demon Hammer and Lightning Blade. TP : 10
Neosonic Swarm Description : Sacred Skill that combines Sonic Blade and Swarm. TP : 10
Megasonic Thrust Description : Sacred Skill. Repeatedly emit sonic ripples at the enemy. TP : 15
Sonic Chaos Description : Sacred Skill. A more powerful form of Sonic Blade. TP : 15
Demon Spiral Hammer Description : Sacred Skill that combines Spiral Attack and Demon Hammer. TP : 20
Neo Tempest Swarm Description : Sacred Skill that combines Neo Swarm and Tempest Strike. TP : 24
Omega Demon Chaos Description : Sacred Skill. Thrash from above and below for a total of 8 strikes. TP : 40
Rising Phoenix Description : Sacred Skill. Thrust into the air shrouded in flames. TP : 40
Omega Seal Description : Enemy is levitated and then summarily blown up. TP : 40
Aurora Wall Description : Press Attack + Skills + Defend Button to activate. Use only when HP is blinking. TP : 50 Aurora Wave Description : The final resolution. Continue pressing the Attacks + Skills + Defend Button. TP : 50
Aurora Sword Description : A god-like skill performed in conjunction with Aurora Wall. TP : 100
Extensions/Special Skills
Name
TP
Prerequisite
To activate
Element
Dragon Demon Chaos
10
Extra slashes added to Omega Demon Chaos
Omega Demon Chaos 90 times
Press this original skill's button just as the last strike of Omega Demon Chaos strikes
-
Burning Phoenix
50
More powerful Rising Phoenix
Rising Phoenix 90 times
Press this original skill's button just as Reid plows through the enemy in Phoenix form
Fire
Quasi Seal
24
I can't even explain what happens here. O_O
Omega Seal 50 times
When Reid is about to strike.
-
Reid's combos go: Normal String (ie X, X, Down+X), then a Special Skill, then a Sacred Skill. For instance: Slash, Slash, Stab, Swarm, Sonic Chaos You cannot combo any more attacks with Reid after using a Sacred Skill
---------- Farah ---------- Palm Strike Description : Chi is gathered in the palms and emitted with force. Link the attack with other skills. TP : 4
Triple Blossom Description : Attack the enemy with three consecutive kicks. TP : 6
Sonic Fist Description : Combination fist attack. TP : 8
Swallow Dance Description : Rise into air with each consecutive attack. TP : 7
Eagle Dive Description : Dive into the enemy from above. Link with other attack skills. TP : 8
Rising Dragon Strike Description : The enemy is blasted into the air with a powerful eruption. TP : 12
Twin Palm Strike Description : Chi is gathered in the fists and thrust into the enemy with deadly force. TP : 12
Mirage Description : Evade enemy attack, like leaves drifting in the wind. TP : 10
Super Sonic Fist Description : Sonic Fist performed at warp speed. TP : 18
Death Blossom Description : Combination of dive kick and Triple Blossom. TP : 12
Super Swallow Dance Description : Swallow Dance is combined with an additional powerful blow. TP : 13
Eagle Rage Description : Rise far above and dive into the enemy with a destructive force. TP : 30
Chi Description : Blast the enemy with a massive concentration of energy force. TP : 20
Extra Skills: Healer Description : Restores minimal HP of an ally. TP : 12
Detoxify Description : Cure Poison and Weak. TP : 4
Life Description : Resurrect a dead ally. TP : 50
Extensions/Special Skills
Name
TP
Prerequisite
To activate
Element
Maximum Burst
50
Super-Chi attack
Chi 300 times, Fatal Fury 30 times
Press the Chi skill button as Farah strikes with the charged-up blast
-
Fatal Fury
60
Flurry of punches and kicks to enemy
Eagle Rage, Chi 250 times
As any normal skill
-
Flame Dance
-
Super-powerful attack add-on to Fatal Fury
-
Use Fatal Fury. The screen will turn black and the background music will stop. While the screen is still black, run to your opponent and punch it two times. Then, perform a rising skill link it with a diving skill. if the enemy is still alive Flame Dance will be used
Fire
Farah's comboing works a little different from Reid's, since she has no Sacred Skills: Normal String (ie X, X, Down+X), Forward Skill, Rising Skill, Air/Downward Skill, Power Skill For instance: Punch, Punch, Kick, Palm Strike, Eagle Rise, Eagle Dive, Chi.
------------ Meredy ------------ Grave Description : Spear-shaped rocks are thrust up from below. Earth Arte. TP : 7
Ice Needles Description : Strike the enemy with needles of ice. Ice Arte. TP : 6
Lightning Description : Shower the enemy with lightning. Craymel Arte of lightning. TP : 7
---------- Keele ---------- Aqua Edge Description : Slice the enemy with the force of water. Water Arte. TP : 4
Wind Blade Description : Shear the enemy with a blast of wind. Wind Arte. TP : 7
Fireball Description : Shoot multiple fireballs at the enemy/ Fire Arte. TP : 7
------ Ras ------ Neo Swarm Description : The enemy is showered with multiple thrusts. TP : 12
Super Lightning Blade Description : The enemy is struck by a combination of lightning and wind shear. TP : 8
Dragon Swarm Description : Sacred Skill. The enemy is repeatedly slashed over and over. TP : 12
Dragon Flash Description : Sacred Skill. The enemy is hit with a flash of destructive power. TP : 16
-------- Chat -------- Pow Hammer Description : It can sometimes cause KO. TP : 12
Rover Tool Description : A must have tool of pirates. TP : 15
Toss Hammer Description : It can sometimes cause Poison. TP : 16
Ice Hammer Description : It can sometimes cause Freeze. TP : 20
Para Ball Description : It can sometimes cause Stun. TP : 16
------ Max ------ Burning Force Description : The enemy is shot with a large fireball. TP : 20
Air Blade Description : The enemy is shot with a spinning ball of energy. TP : 24
Aqua Spiral Description : The enemy is speared by intense water pressure. TP : 28
Rage Laser Description : The enemy is doused with light energy. TP : 34
Dark Laser Description : Concentration of dark energy is unleashed on the enemy with deadly force. TP : 40
Elemental Master Description : A skill that combines the energy of all of the Craymels to emit a powerful force. TP : 72
This is where the Canceller comes in Handy. Equip to it do Max's combo:
Burning Force, Air Blade or Aqua Spiral then Rage Laser or Dark Laser then Elemental Master. Try it out, it's incredibly powerful. Just do one skill after the other.
Craymel Skills/Spells
Rules
Casting a spell of the same element as a Greater Craymel at Max Vitality will bring that Vitality down to 5.
Craymels cast by Meredy affect Kelle, and vice versa. So if Meredy cast Lightning when Keele had Volt at Max Vitality, said Vitality would go down to 5.
Only one Greater Craymel at Max Vitality at once. If another one gets Max V, the first one will go down to 9.
Using an opposing element will bring down the Vitality of that Craymel.
Opposing Elements
Water
Volt
Wind
Earth
Fire
Ice
Light
Shadow
Elemental
Time
------------ Undine ------------ Spread(lvl 1) Description : The enemy is shredded by whirling water. Water Arte. TP : 9
Heal(lvl 1 with Sylph lvl 1) Description : Restores HP of an ally. Water Arte. TP : 16
Acid Rain(lvl 12 with Gnome lvl 5) Description : The acid reduces the enemy's resistance. Water Arte. TP : 10
Nurse(lvl 14 with Celcius lvl 1) Description : Restores all ally HP. Water Arte. TP : 42
Cure(lvl 22 with Maxwell lvl 1) Description : Restores HP of an ally. Water Arte. TP : 32
Restore( lv 25 with Rem lvl 1) Description : Restores HP within area of caster. Water Arte. TP : 60
Resurrection(lvl 25 with Sekundes lvl 1) Description : Revives a dead ally. Water Arte. TP : 96
Undine (Water Craymel) Description : Water of life shall not protect those that cause harm. TP : 30
---------- Sylph ---------- Air Thrust(lvl 1) Description : Shear the enemy with multiple blades of wind. Wind Arte. TP : 12
Concentrate(lvl 6 with Efreet lvl 5) Description : Increases Accuracy of an ally. Wind Arte. TP : 6
Cyclone(lvl 20 with Shadow lvl 9) Description : Engulf the enemy in a twister. Wind Arte. TP : 44
+Item Plus(lvl 23 with Maxwell lvl 10) Description : Power up. Additional bonus is awarded after a Technical Smash.
+Medical Plus( lvl 26 with Rem lvl 10) Description : Power up. Additional +5% HP restored when Craymel Arte is used during battle.
Sylph (Wind Craymel) Description : Those engulfed in the whirlwind are dropped into an abyss of doom. TP : 40
------------ Efreet ------------ Eruption(lvl 1) Description : Surround the enemy in scalding magma. Fire Arte. TP : 18
Sharpness(lvl 5 with Sylph lvl 7) Description : Increases Attack of an ally. TP : 6
Flame Wall(lvl 12 with Gnome lvl 9) Description : Set a falme trap in front of the enemy. Fire Arte. TP : 12
Explode(lvl 15 with Volt lvl 9) Description : Swallow the enemy in a massive explosion. Fire Arte. TP : 36
Efreet (Fire Craymel) Description : Raging hands of inferno will burn everything in sight. TP : 50
---------- Gnome ---------- Stalagmite(lvl 1) Description : Massive boulders are jetted out from below. Earth Arte. TP : 18
+Mental Charge(lvl 5 with Sylph lvl 11) Description : Power up. Restore +1% of all ally TP at the end of the battle.
Ground Dasher(lvl 21 with Shadow lvl 10) Description : Destructive forces of earth are brought to life. Earth Arte. TP : 48
+Mental Supply(lvl 25 with Maxwell lvl 20) Description : Power up. TP is restored according to the amount of damage received.
+Life Rescue(lvl 24 with Rem lvl 10) Description : Power up. HP is automatically restored as it decreases.
Gnome (Earth Craymel) Description : Forces of earth are summoned to protect its soils. TP : 60
-------------- Celsius -------------- Freeze Lancer(lvl 1) Description : The enemy is showered with spears of ice. Ice Arte. TP : 21
+Freeze Guard(lvl 10 with Efreet lvl 14) Description : Power up. Protects against Freeze.
Resist(lvl 10 with Gnome lvl 11) Description : Increases Defense of an ally. Ice Arte. TP : 6
Blizzard(lvl 12 with Sylph lvl 16) Description : Raise forth a fierce snow storm. Ice Arte. TP : 20
Absolute(lvl 14 with Volt lvl 12) Description : Freeze the enemy with an ultra cold blast. Ice Arte. TP : 30
Celsius (Ice Craymel) Description : Blades of ice will punish all in their path. TP : 70
-------- Volt -------- Thunder Blade(lvl 1) Description : Tear apart the enemy with blades of lightning. Lightning Arte. TP : 24
Recover(lvl 6 with Gnome lvl 11) Description : Cure abnormal status of an ally. Lightning Arte. TP : 6
Charge(lvl 5 with Sylph lvl 15) Description : Share your TP with an ally. Defeating the enemy restores TP. Lightning Arte. TP : 100
+Stun Guard(lvl 10 with Undine lvl 19) Description : Power up. Protects against Stun.
Indignation(lvl 22 with Rem lvl 10) Description : The enemy is engulfed in a lightning storm. Lightning Arte. TP : 52
Volt (Lightning Craymel) Description : There is no escaping the web of electromagnetic pulse. TP : 80
------------ Shadow ------------ Dark Force(lvl 1) Description : Wrap the enemy in a barrier of darkness. Dark Arte. TP : 32
Deep Mist(lvl 9 with Undine lvl 19) Description : Shroud the enemy in mist that reduces the enemy attack accuracy. Dark Arte. TP : 6
Barrier(lvl 5 with Volt lvl 15) Description : Increase Defense of an ally. Dark Arte. TP : 6
Bloody Howl(lvl 28 with Sekundes lvl 18) Description : The enemy is shredded by a screaming curse. Dark Arte. TP : 72
Shadow (Dark Craymel) Description : All are invited to the depths of dark. TP : 90
-------------- Maxwell -------------- Meteor Swarm(lvl 1) Description : Call forth meteors to strike the enemy. Elemental Arte. TP : 60
+Posion Guard(lvl 10 with Shadow lvl 17) Description : Power up. Protects against Poison.
+Life Up(lvl 10 with Celcius lvl 22) Description : Power up. +2 Bonus HP at level up.
Shooting Star(lvl 26 with Sekundes lvl 26) Description : Elemental damage to basically everything
Maxwell (Elemental Craymel) Description : The power of all elements combined. The flames of judgement shall arise. TP : 100
Maxwell Extensions
Arte Name
TP Cost
Properties & Effects
Dual the Sol
100
hardcore difficulty must be unlocked (winning one battle on Hardcore and saving afterwards will make all extensions available on any difficulty)
the character who is summoning Maxwell must be controlled by the player
enough meteors from the Maxwell summon must hit the targetted enemy
during the Maxwell summon, hold the LEFT + Defend buttons (default: LEFT + SQUARE)
Eternity Swarm
100
during the previous extension, hold the Skills button (default: O)
Prismic Stars (Prism Stars)
100
during the previous extension, hold the Attack button (default: X)
Shining Gate
100
during the previous extension, hold the Menu button (default: TRIANGLE)
Explosion Nova
100
during the previous extension, hold the Defend button (default: SQUARE)
Maxwell Minimus
100
during the previous extension, hold the Skills+Menu buttons (default: O + TRIANGLE)
Dimensional Material
100
during the previous extension, hold the Attack+Skills+Defend buttons (default: X + O + SQUARE)
Blue Earth
250
heals [(2000 HP and 200 TP) x 5] to all allies
the accessories "Derris Emblem" and "Mental Ring" must be equipped on the caster
during the previous extension, hold the Attack + Skills + Defend + Menu buttons (default: X + O + SQUARE + TRIANGLE)
upon the continuation of battle, the theme changes to "BGM37 MEREDY THEME"
provides a bonus of 100,000 EXP after the end of battle if this extension is completed successfully
------ Rem ------ Ray(lvl 1) Description : The enemy is showered with numerous heat rays. Light Arte. TP : 30
+Health(lvl 10 with Shadow lvl 21) Description : Power up. Defeating an enemy restores some HP.
Holy Bliss(lvl 15 with Efreet lvl 24) Description : Gradually regenerates HP and heals the last damage received. Light Arte. TP : 8
Holy Lance(lvl 21 with Maxwell lvl 24) Description : The enemy is showered with numerous spears of light. Light Arte. TP : 52
Rem (Light Craymel) Description : The sacred light saves only those that follow the holy path. TP : 90
---------------- Sekundes ---------------- Distortion(lvl 1) Description : Time is distorted to erase enemy existence. Time Arte. TP : 63
Delay(lvl 20 with Gnome lvl 30) Description : The enemy's chant is delayed by distorting time. Time Arte. TP : 60
+Drain Guard(lvl 10 with Rem lvl 11) Description : Power up. Protects against Weak.
+Mental Up(lvl 10 with Efreet lvl 24) Description : Power up. Bonus +1 TP at level up.
Stagnation(lvl 2 with Celcius lvl 30) Description : The enemy's recovery time is delayed. Time Arte. TP : 16
Sekundes (Time Craymel) Description : And so, time freezes... TP : 150
-------------- Destiny -------------- Destiny (Outside Force) Description : And so turns the wheel of life... TP : 200
Combination Attacks
Name
Characters
Skill/Arte
Effect
Flaming Sword
Reid/Keele
Demon Hammer/Fireball
Fire-element Demon Hammer-style attack
Serpent Knuckle
Farah/Keele or Meredy
Rising Dragon Strike/Heal
Poisonous (?) strikes with Farah
Lightning Strike
Farah/Keele or Meredy
Twin Palm Strike/Lightning Blade
Lightning-element attack
Earth Divide
Reid/Keele or Meredy
Spiral Attack/Cyclone
Wind-element spinning sword attack
Other Skills
Arte Name
Elemental Attributes
Properties & Effects
Arche
Fire
Ice
Lightning
Cless Alvein and Arche Klaine must be defeated at the Inferia City Colosseum on Hard or Hardcore difficulty
Shooting Star must be cast when Maxwell is at MAX Vitality
upon casting Shooting Star, the caster transforms into Arche Klaine for a short time
hold the Attack button (default: X) to shoot a ranged Fire element attack in front of Arche (towards the right side of the battle field)
hold the Skills button (default: O) to shoot a ranged Ice element attack (similar to Freeze Lancer) behind Arche (towards the left side of the battle field)
hold the Attack+Skills buttons (default: X + O) to use a close range Lightning element attack (similar to Spark Wave)
Indignation
Lightning
available only during the battle with Sekundes
cast the normal Indignation spell when Sekundes is at or below:
1/2 of max HP (Normal difficulty)
1/3 of max HP (Hard difficulty)
1/4 of max HP (Hardcore difficulty)
always activates automatically when all conditions are fulfilled during this battle
results in a one-hit win upon successfully activating this spell extension
Spread (Maelstrom)
Water
Water damage within large area
Undine lvl 15, caster must have greater than 0% Water Resistance, then automatic usage.
Undine Vitality greater than 9 is needed (take away 1 vitality for every extra 10% Water resisteance the caster has).
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